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Tag Archives: WEB

Public Interest Registry Releases Bi-Annual Report Showing Continued Growth of The .org Domain

"The Dashboard" Report Offers Insight into Domain Registration Growth and Trends

RESTON, Va., Aug. 27, 2014 /PRNewswire/ -- Public Interest Registry – the not-for-profit operator of the .org domain – today released the results of its bi-annual domain name report, "The Dashboard," detailing the worldwide growth of .org over the past year. The report reveals that in the past twelve months the total number of .org domains under management increased to 10,428,027 globally, a 1.4 percent increase in registrations since 2013.

Other findings outlined in "The Dashboard" include the following:

  • Germany, the United Kingdom, Canada, Australia and France also saw steady growth and continued to lead as the top five markets for .org registrants outside of the United States.
  • .org continues to experience a strong renewal rate of 73.9 percent; more than 55 percent of registrants renewed after one year, 72.3 percent of registrants renewed after their second year, and nearly 85 percent of registrants renewed after their third year.
  • .org domains help organisations from a wide variety of sectors to share their passions, ideas and causes online. Some top industries include information and manufacturing services, arts, entertainment and recreation.

"The Dashboard" also reveals that Asia continues to be a strong growth market for the .org domain. In the first half of 2014, China, Japan and India saw notable growth, and now comprise more than 6 percent of the total .org market.

"After three decades, we're thrilled to see that .org remains the domain of choice for organisations serving the public interest," said Brian Cute, CEO of Public Interest Registry. "In the past few years, the .org domain hit 10 million domains under management and experienced rapid adoption in several international markets. We're optimistic that in the year ahead, more and more organisations, individuals and companies around the globe will turn to .org to share their passions, ideas and causes."

Additionally, to further Public Interest Registry's commitment to bringing people across the globe online, the organisation launched three new International Domain Names (IDNs), which translate to "organisation" or "institution" in non-Latin based scripts—Devanagari, Cyrillic and simplified Chinese. With these new IDNs, website owners are able to use their native script to brand their organisation and connect with more Internet users across the globe.

For more information on "The Dashboard" or to download a copy, please visit www.pir.org/dashboard.

About Public Interest Registry
Public Interest Registry is a nonprofit corporation that operates the .org top-level domain -- the world's third largest "generic" top-level domain with more than 10.4 million domain names registered worldwide. As an advocate for collaboration, safety and security on the Internet, Public Interest Registry's mission is to empower the global noncommercial community to use the Internet more effectively, and to take a leadership position among Internet stakeholders on policy and other issues relating to the domain naming system. Public Interest Registry was founded by the Internet Society (http://www.internetsociety.org) in 2002 and is based in Reston, Virginia, USA.

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BAIOO Family Interactive Limited Releases Supplement Information for 2014 Interim Results

HONG KONG, Aug. 15, 2014 /PRNewswire/ -- BAIOO Family Interactive Limited ("BAIOO" or the "Company"; stock code: 2100), China's largest online entertainment destination designed for children, provided the following explanation about the impact on its 2014 First Half Results of the existence of its convertible redeemable preferred shares until April 10, 2014.

In its Announcement published on August 14, 2014, the Company, under IFRS accounting standards, reported a fair value loss of RMB327.7 million on its convertible redeemable preferred shares for the six months ended 30 June 2014 due to the continued increase in the equity value of the Company.

After the Company's IPO on April 10, 2014, the convertible redeemable preferred shares were converted into common shares of the Company and ceased to exist.

As a result, from this date on, the need to record adjustments for gain(s) or loss(es) in fair value has ceased to exist and no such adjustment will impact the Company's results for the second half of 2014.

This is why the Company has chosen to focus on its adjusted net profit (up 20.7% year over year) as management believes it better reflects the fundamental performance of the business, currently and going forward.

Fair value Loss of convertible redeemable preferred shares does not result in any forms of cash payment or payable to any parties.

About BAIOO

The Company operates the largest online entertainment destination designed for children as measured by revenue in 2013. Its web portal page, 100bt.com, is a centralized platform for interactive children's content through which users can access all six of its virtual worlds and entertainment, e-learning and other products and services using one registered account. Representing its core brand values of "Dreams, Friendship and Development," BAIOO's virtual worlds and their characters have gained strong awareness among children and parents in China. As the leading provider of interactive online content for children in China, the Company has accumulated an extensive knowledge base and deep understanding of children's behavior and needs with respect to online activity and consumption. Through BAIOO's commitment to create a safe and fun environment with age-appropriate content and its understanding of children's needs, the Company's products and services have gained the trust of parents and regulators. Leveraging the Company's competitive strengths, BAIOO plans to pursue a variety of growth strategies, including increasing its addressable market, expanding its online product offerings, strengthening its brand, and continuing to execute its mobile strategy. The Company also intends to leverage its strong brand recognition, expertise in the industry and unique product development and operating model to expand into new international markets over time and is committed to maximizing shareholder value over time.

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Baioo Family Interactive Limited Announces 2014 Interim Results

HONG KONG, Aug. 15, 2014 /PRNewswire/ --

Highlights of the First Half of 2014:

  • Total revenues for the six months ended 30 June 2014 were RMB287.8 million, representing a 35.0% increase from RMB213.2 million for the six months ended 30 June 2013
  • Gross profit for the six months ended 30 June 2014 was RMB208.4 million, representing a 23.8% increase from RMB168.4 million for the six months ended 30 June 2013
  • Adjusted net profit for the six months ended 30 June 2014 were RMB140.6 million, representing a 20.7% increase from RMB116.5 million for the six months ended 30 June 2014
  • Adjusted EBITDA for the six months ended 30 June 2014 were RMB160.5 million, representing a 17.8% increase from RMB136.3 million for the six months ended 30 June 2013
  • Average Quarterly Active Accounts ("QAA") reached 56.2 million, up 3.1% period-on-period
  • Average Quarterly Paying Accounts ("QPA") were 3.3 million, up 17.9% period-on-period
  • Average Quarterly Average Revenue per Quarterly Paying Accounts ("ARQPA") was RMB41.9, up 15.1% period-on-period

BAIOO Family Interactive Limited ("BAIOO" or the "Company"; stock code: 2100), China's largest online entertainment destination designed for children, today released the unaudited consolidated results for the first half of 2014 ended 30 June.

The Company's revenue for the six months ended 30 June 2014 was RMB287.8 million, representing a 35.0% increase from RMB213.2 million for the six months ended 30 June 2013. Gross profit for the six months ended 30 June 2014 was RMB208.4 million, representing a 23.8% increase from RMB168.4 million for the six months ended 30 June 2013. This was primarily benefited from revenue growth of the Company's existing major titles such as legend of Aoqi and Aola star, contributing an increase in average quarterly ARQPA.

For the six months ended 30 June 2014, all key operation metrics grew period-on-period. The average QAA for the Company's online virtual worlds including Aobi Island, Aola Star, Dragon Knights, Light of Aoya, Legend of Aoqi, Clashes of Aoqi, were approximately 56.2 million, up by 3.1% period-on-period. The average QPA for the Company's online virtual worlds was approximately 3.3 million, up by 17.9% period-on-period as a result of the increasing popularity of the Company's virtual worlds. The average quarterly ARQPA for the Company's online virtual worlds was approximately RMB41.9, up by 15.1% period-on-period which is attributed to the increase in monetization rate of the Company's virtual worlds as their popularity continued to increase.

In the first quarter of 2014, the Company launched the mobile version of Quanquan. In June 2014, the Company also launched Magic Fighter ahead of planned September release date to capture the summer season.

Mr. Billy Wu, the CEO of BAIOO, said "With the trust of both parents and children, we continue to deliver strong performance. Our existing virtual worlds continued to build momentum and our edutainment ecosystem continued to evolve with the progresses we made with WenTa, an online tutorial platform, as well as other products. I am also very pleased to see another new virtual world being added to our portfolio, which will bring more fun and edutainment experiences to our fans in China."

Outlook

In the fourth quarter of 2014, the Company plans to explore into a new genre of entertainment product targeting the young teenager market characterized by higher user stickiness and revenue per user. With the characters that have a long-lasting appeal to children, the Company is partnering with a production company to produce the first animation movie. The Company signed an agreement in which it provides the intellectual property licenses and the partner picks up all production costs. This unlocks value in the IP at minimal risk.

"We strive for leading the pre-teenage children's entertainment market as well as exploring new products into the lucrative young teenager market aged between 14-16," Billy concluded.

- End -

About BAIOO

The Company operates the largest online entertainment destination designed for children as measured by revenue in 2013. Its web portal page, 100bt.com, is a centralized platform for interactive children's content through which users can access all six of its virtual worlds and entertainment, e-learning and other products and services using one registered account. Representing its core brand values of "Dreams, Friendship and Development," BAIOO's virtual worlds and their characters have gained strong awareness among children and parents in China. As the leading provider of interactive online content for children in China, the Company has accumulated an extensive knowledge base and deep understanding of children's behavior and needs with respect to online activity and consumption. Through BAIOO's commitment to create a safe and fun environment with age-appropriate content and its understanding of children's needs, the Company's products and services have gained the trust of parents and regulators. Leveraging the Company's competitive strengths, BAIOO plans to pursue a variety of growth strategies, including increasing its addressable market, expanding its online product offerings, strengthening its brand, and continuing to execute its mobile strategy. The Company also intends to leverage its strong brand recognition, expertise in the industry and unique product development and operating model to expand into new international markets over time and is committed to maximizing shareholder value over time.

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GWFX Launches Global Website — Available in English and Korean

HONG KONG, Aug. 14, 2014 /PRNewswire/ -- Goldenway Global Investments (GWFX), a global financial services provider and sponsor of Swansea City Football Club of the English Premier League, recently launched its global website which is available in English and Korean. The website launch comes just before the upcoming English Premier League season and marks a milestone in GWFX's international expansion and mission to be every investor's global online trading partner.

Elite FOREX Trading Services

Taking into account the growing importance of the South Korean market, GWFX, one of the leading and fastest growing brands in the FOREX online trading industry, is making its tailored FOREX services available in the Korean language for the first time. The Company is highly regarded in the online trading industry and is known for its customer-centric approach that has resulted in a sterling reputation among both its customers and competitors. Expanding its blueprint will help GWFX link the world together, helping to create more FOREX trading opportunities for investors around the globe. Michelle Chun, Senior Regional Manager, said "Furthering our commitment to offering a full range of online trading services and a fair and transparent online trading experience, we look forward to bringing a vast portfolio of services to the South Korean market and will continue to roll out new localized services while working tirelessly to fully satisfy the market's unique demands."

A New Season Kicks Off

The first match of the English Premier League season, featuring an electrifying battle between Manchester United and Swansea City, will take place on August 16, 2014. GWFX, major sponsor of Swansea City Football Club's sponsorship, is committed to strengthening its brand image around the world and continuing its expansion in multiple domains with football being one of them. Swansea City is poised to make a great showing on the pitch this year behind its roster of elite players which includes Ki Sung-yueng, who hails from Gwangju, South Korea. Ki made a name for himself in the ultracompetitive English Premier League with a stellar rookie campaign and is especially well-known in South Korea where he has become an inspiration for millions of football fans around the country. Swansea City's opponent in the first match, Manchester United, is one of the most famous teams in any sport around the globe and boasts a large fan base with fans in every country but maybe nowhere more so than South Korea.

Notes:

GWFX
www.gwfxglobal.com

GWFX which comprises a number of companies including Goldenway Global Investments (UK) Limited and Goldenway Global Investments (New Zealand) Limited members of the Goldenway Group, is one of the leading and fast growing brands in the online trading industry. The company is committed to providing clients with a fair and transparent online trading experience. A full range of online trading services are provided, including Forex trading, CFD and precious metals.

Contact:

Minogue Wong, GWFX
Executive Marketing Manager
minogue.wong@gwghk.com
+852 3719 9960

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Canvas Network Announces Minecraft MOOCs and App in a Suite of 15 MOOCs for K-12 Teachers, Students and Parents

-- App allows teachers to link Minecraft accounts to Canvas to automatically sync in-game actions with grades and assignments in Canvas

-- New suite also includes a MOOC with NASA for students and a Maker Movement MOOC for teachers

SALT LAKE CITY, Aug. 12, 2014 /PRNewswire/ -- Learning technology company Instructure, the creator of the Canvas learning management system for K-12 and higher education, today announced a major new experiment in K-12 learning by unveiling a suite of more than 15 MOOCs for teachers, students and even parents on its Canvas Network platform. The most ambitious collection of K-12 MOOCs to date, the suite includes two Minecraft MOOCs that aim to help teachers leverage gamification best practices in the classroom. Enrollment is free and open for registration for anyone in the world at canvas.net.

Free Course for Teachers on How to Get Started with MinecraftEDU from Canvas Network by Instructure.
Free Course for Teachers on How to Get Started with MinecraftEDU from Canvas Network by Instructure.

"Even young kids have gotten very adept at Minecraft, so it can be quite intimidating for teachers," said Jason Schmidt, an instructional technologist for Bennington Public Schools who will teach the four-week MinecraftEdu MOOC. "If I can help get teachers over that hump, imagine how delighted students will be to have a learning environment tailored to their interests for a change."

Instructure is also releasing a Minecraft app for Canvas, which allows students to link their Minecraft account to Canvas and use in-game actions to submit assignments. For instance, students can tag locations of their creations for teachers to visit and explore. Contents of books students write in Minecraft will automatically be loaded into the Canvas SpeedGrader. Teachers can even use Redstone, Minecraft's in-game circuitry tool, to create automatically graded assignments.

"MOOCs have the power to tear down walls and bring our brightest contemporaries together," said Melissa Loble, senior director of Canvas Network at Instructure. "Through Minecraft and other engaging forums, we want to help teachers and students come together to advance education everywhere."

With courses ranging from a Mars mission simulator as taught by NASA to a DIY-focused course that teaches fabrication and circuitry to budding makers, the free Canvas Network offerings bring the power and versatility of online learning to the classroom as well as the home. To this end, Noblesville School District is teaching Canvas Network's first-ever MOOC designed for parents, titled, "Parenting in the Digital Age."

"Parental involvement in K-12 education has one of the biggest impacts on a child's commitment to learning," said Jared Stein, vice president of Research and Education at Instructure. "We're launching the industry's first-ever MOOC for parents to help them understand education in a digital world."

Instructure sought partnering institutions that could help demonstrate the full potential of open online learning. It has already seen notable success with creative approaches to education. Last year, it partnered with the University of California, Irvine and AMC to produce a MOOC based on the hit TV show "The Walking Dead." This course attracted more than 65,000 users around the world.

In total, seven MOOCs for teachers are launching on Canvas Network today, including:

  1. Digital Literacies 1
  2. Digital Literacies 2
  3. Five Habits of Highly Effective Teachers
  4. Getting Started with MinecraftEDU
  5. Minecraft for Educators
  6. Teachers without Borders: Educating Girls
  7. Tinker, Make and Learn

In addition, seven MOOCs for students will launch on Canvas Network, including:

  1. College Foundations: Reading, Writing, and Math
  2. First Peoples to the Early Republic: Born in Colonialism
  3. Google Ninja
  4. NASA Space Center Houston's "Mars: The Next Frontier"
  5. The Civil War Era
  6. The Gilded Age to the Roaring Twenties
  7. The Great Depression to the War on Terror

About Canvas Network

Canvas Network offers open, online courses taught by educators everywhere. Powered by the Canvas learning management system, Canvas Network provides a place and platform where teachers, students and institutions worldwide can connect and chart their own course for personal growth, professional development and academic inquiry. Canvas Network is developed and supported by Instructure, an education technology company that partners with educators, institutions, and technologists to build open educational resources and break down barriers to learning.

To learn more or to enroll in any of the new K-12 MOOCs, visit canvas.net.

About Instructure

Instructure, Inc. developed the Canvas learning management system to make teaching and learning easier for everyone, everywhere. Canvas empowers learning in every context with open, usable SaaS technologies. And through Canvas Network, Instructure provides a cloud platform where teachers, learners and institutions worldwide can connect and chart their own course for personal growth, professional development and academic inquiry. Learn more at www.instructure.com.

Contacts

Devin Knighton, Director of Public Relations at Instructure 
(801) 722-8187 | devin@instructure.com 
Twitter: @devinknighton | www.instructure.com 

Matt Reichman, Method Communications
(801) 461-9778 | matt@methodcommunications.com

Copyright © 2014, Instructure, Inc. All rights reserved. Instructure, Canvas and their respective logos are registered trademarks or trademarks of Instructure, Inc. in the United States and/or other countries. Other brands and names may be claimed as the property of others.

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NetDragon Websoft Inc. to Report 2014 Interim Financial Results on August 22, 2014

HONG KONG, Aug. 8, 2014 /PRNewswire/ -- NetDragon Websoft Inc. ("NetDragon"; Stock Code: 777), a leading developer and operator of online games and mobile Internet platforms in China, today announced that it will report its 2014 interim financial results on Friday, August 22, 2014, after the close of Hong Kong stock market. Following release of the results announcement, NetDragon's management will host a conference call and webcast to discuss the results at 8:00 PM on August 22, 2014 Hong Kong Time.

Details of the live conference call are as follows:

Time: 8:00 PM Beijing / Hong Kong Time / 8:00 AM Eastern Time, August 22, 2014

International Toll

65-6723-9381

US Toll Free

1-866-519-4004

Hong Kong Toll Free

800-930-346

China Toll Free (for fixed line users)

800-8190-121

China Toll Free (for mobile users)

400-6208-038

Passcode

NetDragon

A live and archived webcast of the conference call will be available on the Investor Relations section of NetDragon's website at http://ir.netdragon.com/investor/ir_events.shtml. Participants in the live webcast should visit the aforementioned website 10 minutes prior to the call, then click on the icon for "2014 Interim Results Conference Call" and follow the registration instructions.

About NetDragon

NetDragon Websoft Inc. (HKSE: 0777) is a leading innovator and creative force in China's mobile internet industries. Established in 1999, we are a vertically integrated, cutting-edge R&D powerhouse with a series of successful track record including building the No. 1 Chinese online gaming portal - 17173.com, being a pioneer in MMORPGs with our renowned self-developed flagship games such as Eudemons Online and Conquer Online gaining huge popularity amongst players, and creating China's most influential and most popular smartphone app store platforms under the 91 Wireless business unit, before disposing the business to Baidu in 2013 in a landmark transaction which to date is the largest internet M&A transaction in China. In addition, we are China's pioneer in overseas expansion, directly operating game titles in a broad number of countries since 2003 and in over 10 languages internationally. In recent years, we are also becoming a major player in the online and mobile education segment with the vision to leverage our mobile internet technologies and know-how to make learning more fun, motivational and effective compared to the traditional classroom learning model.

For investor enquiries, please contact:

NetDragon Websoft Inc.
Ms. Maggie Zhou
Senior Director of Investor Relations
Tel.: +86 591 8754 3120
Email: maggie@nd.com.cn; ndir@nd.com.cn
Website: www.nd.com.cn/ir

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TransCelerate Selects Cognizant to Develop a Clinical Trials Collaboration Platform

TEANECK, N.J., July 24, 2014 /PRNewswire/ -- Cognizant (NASDAQ: CTSH) today announced that it has been selected by TransCelerate BioPharma Inc., a non-profit organization with membership representation from 19 major pharmaceutical companies, to develop a first-of-its-kind, subscription-based platform that will transform the way clinical sites collaborate with pharmaceutical companies on clinical trials. TransCelerate BioPharma Inc. is dedicated to making the research and development process more efficient across the pharmaceutical industry.                         

Logo - http://photos.prnewswire.com/prnh/20110329/NY67603LOGO

The Shared Investigator Platform, which will be built as an 'industry utility', will enable the pharmaceutical industry to bring standardization and consistency to clinical trials. Investigator platforms are often deployed by each pharmaceutical company resulting in clinical sites using multiple environments, introducing complexity and risk. By bringing together clinical sites and sponsors spread across the world on a common platform, pharmaceutical companies can run clinical trials more efficiently and accelerate the development of new medicines.

The new platform will enhance organizational productivity by providing investigators and site staff with a central, single access point to clinical trial information, enhancing accuracy, and reducing study start-up time. It will also help pharmaceutical companies to improve quality, regulatory compliance, process visibility, and capacity, while reducing investigator efforts related to training, document exchange, and support. In the future, the platform may provide regulators with an efficient electronic audit process and better insight into clinical trials.

"This collaboration is an important part of TransCelerate's strategy to improve clinical trial processes in order to bring innovative new medicines to patients faster," said Jackie Kent, Senior Director, Clinical Development Information and Optimization, Eli Lilly & Co., and Shared Investigator Platform Leader, TransCelerate. "The Shared Investigator Platform will benefit sites by simplifying processes, and reducing time and effort spent on standard study activities. TransCelerate conducted a comprehensive selection process for this initiative and Cognizant provided the key attributes required for this unique partnership. We anticipate an overall improvement in the quality of studies and the data generated from the Shared Investigator Platform initiative."

"We are pleased to partner with TransCelerate to build this first-of-a-kind platform, which will help maximize the potential of technology-based collaboration and provide better medicines to patients, greater efficiency to clinical sites, and superior business outcomes to pharmaceutical sponsors," said Bhaskar Sambasivan, Vice President of Cognizant's Life Sciences practice. "Streamlining the clinical trials process will enable TransCelerate's member companies to not only speed up drug development, but also drive innovation in improving patient health. We are making a significant commitment and investment in this strategic relationship, and will leverage our industry expertise and technology capabilities to ensure that the proprietary platform, built as an industry utility, delivers optimal value. We will also seek inputs from end-users to continually enhance the platform."

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